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Attack

Attribute Value
Original formula PhysicalDamageMaxFinal * (RPMFinal / 60) * (1 + WeaponCriticalHitChanceFinal + (WeaponCriticalHitDamageModFinal * 0.75) + (DamageMultiplierHeadFinal * 0.5) + (DamageTakenFromElitesModFinal * 0.5)) / 20
Attribute dictionary U i d i c t i o n a r y
Attribute definition list S p e c i a l c a l c u l a t e d c o m p a r e t o t a l s
Round mode None
Bonus type FlatValue
Bonus unit
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