Attribute | Value |
---|---|
Original formula | PhysicalDamageMaxFinal * (RPMFinal / 60) * (1 + WeaponCriticalHitChanceFinal + (WeaponCriticalHitDamageModFinal * 0.75) + (DamageMultiplierHeadFinal * 0.5) + (DamageTakenFromElitesModFinal * 0.5)) / 20 |
Attribute dictionary | U i d i c t i o n a r y |
Attribute definition list | S p e c i a l c a l c u l a t e d c o m p a r e t o t a l s |
Round mode | None |
Bonus type | FlatValue |
Bonus unit |