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Armor Talents

Talent Description
Talent Description
Accomplished Rewards from Accolades are tripled
AlphaBridge If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.
Astute The first 3 bullets of your magazine have a {0}% higher chance to do a Critical Hit
Banshee While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Barrett's Bulletproof No skills on cooldown increases Skillpower by {0}% One skill on cooldown increases Damage by {1}% Two skills on cooldown increases Armor by {2}%
Colonel Bliss's holster Hitting a target consecutively with a sidearm increases your damage with all weapons by {0}% for {1} seconds. This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
Cunning After reloading, the next shot with this weapon has a {0}% higher critical hit chance
DeadEYE When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance
Decisive Headshots with the sidearm deal {0}% more damage
Enduring While in the last health segment, health continuously regenerates to fill up the segment
Ferro's oxygen mask User can run and shoot their weapon while burning
Final Measure When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every {0} seconds.
FireCrest Your weapon damage is increased by {0}% against burning targets.
Forceful Increase Armor by {0}% while the user's signature skill is active.
Free Republic Each shot with the Liberator grants +{0}% to your next headshot damage with the Centurion. Max is {1}% Kills with the Centurion grants +{2}% RPM to all weapons for {3} seconds
FrontLine Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active
Heal on Kill When you kill an enemy, you are healed by 5% of your max health.
Hunter’s Faith Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.
Inventive Increase Skill Power by {0}% while at full health
Lone Star When the weapon is holstered, it is instantly reloaded.
Nimble After completing a cover to cover move in combat, you heal {0}% of your max Health over {2} seconds for every {1} meter run.
NinjaBike messenger bag Drop {0} fewer public items and lose {3}% less XP when killed in the Dark Zone
Nomad's resolve Grants a constant small amount of healing, allowing the user to regenerate all segments of the health bar during combat.
Path of the Nomad When receiving fatal damage, you are instead healed to full health. Can occur once every {0} minutes
Perceptive Item find and Credit find bonuses are increased by {0}%
Predator’s Mark Hit {0} shots without switching target to make the target bleed for {1}% of damage already done by those bullets.
Prosperous Headshot kills grant Credits
Rapid Decrease cooldown for healing skills by {0}%
Reckless Increase damage by {0}% and increase incoming damage by {1}%
Reclaimer Support station gains the benefit of the Life Support, Immunizer and Ammo Cache mods at the same time
Recovered Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination
Refreshed All healing is improved by {0}% when in the last health segment
Rehabilitated Heals {0}% every second during Status Effects
Rejuvenated Consuming a medkit increases all resistances by 40% for 10 seconds
Relentless {0}% of the damage dealt by skills is returned as healing
Resourceful All healing applied to you is also applied to your skill objects.
Robust Increase armor while in cover by {0}%
S.E.E.K.R After {0} consecutive shots to the body, the next headshot has +{1}% Headshot Damage bonus
Savage Critical hit chance is increased by {0}% against targets out of cover
Sentry's Call Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by {0}% for a duration of {1} seconds each. A target can receive up to three marks.
Shortbow championship pads The fuse time on grenades is reduced to {0} seconds
Skulls MC gloves Damage increased by {0}% when no set bonuses are active
Specialized Adds {0}% of Firearms and Stamina to Skill Power
Steadfast Health regeneration kicks in twice as fast while in cover
Striker's Battlegear Benefit description et.c.
Sturdy Increase Armor by {0}% when staying more than {1} seconds in the same cover
Tactician's Authority Every bullet your group hit enemies with adds {1}% skill power to you for a max of {2}% bonus. Bonus is consumed on skill use.
Technical Increase Skill Power by {0}% while the signature skill is active
Tenacious Increase damage by {0}% for {1} seconds when using a Medkit
Uncomplicated Damage is increased by {0}%, accuracy and stability mods reduce this bonus
Valkyria Each hit with Hildr increases critical hit damage by {0}% to a max of {1}%. The bonus decreases by {2} every second. This bonus only applies to Eir.
Vigorous Grants Overheal to all healing skills