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Weapon talents

Talent Description
Talent Description
Accurate Accuracy is increased by {0}%.
Adept Using a skill increases your critical hit chance by {0}% for {1} seconds.
Ambusher Increase your damage by {0}% against targets in cover
Balanced The weapon reaches max accuracy faster when shouldering.
Brutal Headshot damage is increased by {0}% when using this weapon.
Capable Using a skill improves the handling of your weapon for {0} seconds.
Carefree Hipfire damage is increased by {0}%
Commanding Every kill performed while the Signature Skill is active extends its duration by {0}%.
Competent Weapon damage is increased by {0}% for {1} seconds after using a skill.
Coolheaded Performing a headshot reduces all skill cooldowns by {0}%.
Deadly Critical hit damage is increased by {0}%.
Decisive Killing a target will make your next shot with the weapon be an automatic critical hit.
Destructive Armor destruction value is increased by {0}% when using this weapon.
Determined Killing a target reduces skill cooldowns by {0}%.
Disciplined Killing a target will make your next shot with the weapon be an automatic critical hit.
Distracted Your damage is increased by {0}% against blind/deaf targets.
Dominant Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by {0}%.
Elevated Increase your damage by {0}% when elevated more than 1.2 meters above your target
Expert The weapon deals 100% more damage when the target is below 30% health.
Ferocious Damage against Elite and Named enemies is increased by {0}%.
Fierce Critical hit chance is increased by {0}% when using this weapon.
Focused When no skills are on cooldown, your weapon damage is increased by {0}%
Golden Rhino Increase stagger by {0}%
Harmful Each hit has a {0}% chance to apply the Bleed Status Effect to the target.
Hurried Critical hits increase reload speed by {0}% to a minimum of {1} second reload time
Intense The first bullet of a magazine has a {0}% chance to apply the On Fire Status Effect to the target.
Meticulous Killing a target has a {0}% chance to instantly refill the magazine.
Predatory Killing a target regenerates {0}% health over {1} seconds.
Prepared Damage is increased by {1}% when more than {0} meters from the target.
Proficient The first bullet shot when out of combat has a {0}% bonus chance to result in a critical hit.
Provident The last bullet of a magazine deals {0}% more damage.
Responsive Damage is increased by {1}% when closer than {0} meters to the target.
Restored Killing a target with this weapon removes all negative Status Effects
Self-preserved Critical hits with this weapon heal the user for {0}% of damage dealt.
Showstopper Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Skilled Headshot kills with this weapon increase Signature Skill resources by {0}%.
Stable Stability is improved by {0}%.
Steady Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds.
Sustained Killing a target increases your health by {0}%
Swift Reloading is {0}% faster.
Talented Killing a target with this weapon increases Skill Power by {0}% for {1} seconds. The effect does not stack. Killing a new target refreshes the timer.
Toxic Headshots with this weapon have a {0}% chance to apply the Blind Status Effect.
Trained Critical hits increase Signature Skill resources by {0}%.
Uncomplicated Damage is increased by {0}%, accuracy and stability mods reduce this bonus
Unforgiving
Vicious Critical hit chance is increased by {0}% while having more than two segments of health.