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Health

A character's health/hit points. How much damage someone can withstand before dying.

Attribute Value
Original formula Max(0, (PrimaryDefensiveCalc + HealthDefaultByBracket + (HealthFlatBonus * NormalizedBonusScalar))) * Max(0, (1 + HealthModBonus)) * PvPDifficultyChallengeLevelCalc
Attribute dictionary A t t r i b u t e d i c t i o n a r y
Attribute definition list H e a l t h f i n a l
Round mode None
Bonus type Percentage
Bonus unit
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