A character's health/hit points. How much damage someone can withstand before dying.
Attribute | Value |
---|---|
Original formula | Max(0, (PrimaryDefensiveCalc + HealthDefaultByBracket + (HealthFlatBonus * NormalizedBonusScalar))) * Max(0, (1 + HealthModBonus)) * PvPDifficultyChallengeLevelCalc |
Attribute dictionary | A t t r i b u t e d i c t i o n a r y |
Attribute definition list | H e a l t h f i n a l |
Round mode | None |
Bonus type | Percentage |
Bonus unit |