A character's health/hit points. How much damage someone can withstand before dying.
| Attribute | Value |
|---|---|
| Original formula | Max(0, (PrimaryDefensiveCalc + HealthDefaultByBracket + (HealthFlatBonus * NormalizedBonusScalar))) * Max(0, (1 + HealthModBonus)) * PvPDifficultyChallengeLevelCalc |
| Attribute dictionary | A t t r i b u t e d i c t i o n a r y |
| Attribute definition list | H e a l t h f i n a l |
| Round mode | None |
| Bonus type | Percentage |
| Bonus unit |