Attribute | Value |
---|---|
Original formula | TestDamageScaling * (((Weapon.PhysicalDamageMin * Max(0.5, NormalizedWeaponDamageBaseModBonus + PrimaryOffensiveCalc))) + (WeaponTypeDamageFlatCalc * NormalizedBonusScalar)) * Max(0, (1 + NormalizedWeaponDamageModBonus + WeaponTypeDamageModCalc + GlobalWeaponDamageModBonus + FortifyBaseWeaponDamageModBonus - FortifyAggressiveDefenceWeaponDamageReductionModBonus)) |
Attribute dictionary | W e a p o n d i c t i o n a r y |
Attribute definition list | D a m a g e f i n a l |
Round mode | Floor |
Bonus type | FlatValue |
Bonus unit |