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ThreatPerBulletFinal

Attribute Value
Original formula Max(0,((Weapon.ThreatPerBullet + WeaponThreatPerBulletFlatBonus) * Max(0, (1 + WeaponThreatPerBulletPositiveModBonus + (2 * WeaponThreatPerBulletDamageModPositiveFlatBonus) - WeaponThreatPerBulletNegativeModBonus - (2 * WeaponThreatPerBulletDamageModNegativeFlatBonus)))))
Attribute dictionary W e a p o n d i c t i o n a r y
Attribute definition list T h r e a t b y s h o o t i n g f i n a l
Round mode None
Bonus type Percentage
Bonus unit
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