Attribute | Value |
---|---|
Original formula | (((Weapon.BulletsPerRound * PhysicalDamageMaxFinal) + (Weapon.BulletsPerRound * PhysicalDamageMaxFinal * ((DamageMultiplierHeadFinal-1)*WeaponDPSHeadshotScalar)) + (Weapon.BulletsPerRound * PhysicalDamageMaxFinal * (WeaponCritDamageUI * WeaponCritChanceUI))) * ClipSizeFinal) / (ClipSizeFinal/(RPMFinal/60) + WeaponReloadTimeUI) |
Attribute dictionary | U i d i c t i o n a r y |
Attribute definition list | W e a p o n c a l c u l a t e d c o m p a r e t o t a l s |
Round mode | Floor |
Bonus type | FlatValue |
Bonus unit |