Attribute | Value |
---|---|
Original formula | (1/(1+Weapon.RecoilBase + MAX(Weapon.HorizontalRecoilRight, Weapon.HorizontalRecoilLeft) + weapon.RecoilIncreasePerBullet))*40 + WeaponRecoilKickModBonus*50 |
Attribute dictionary | U i d i c t i o n a r y |
Attribute definition list | W e a p o n c a l c u l a t e d c o m p a r e t o t a l s |
Round mode | None |
Bonus type | None |
Bonus unit |