Accomplished |
Rewards from Accolades are tripled |
AlphaBridge |
If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents. |
Astute |
The first 3 bullets of your magazine have a {0}% higher chance to do a Critical Hit |
Banshee |
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%.
While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue. |
Barrett's Bulletproof |
No skills on cooldown increases Skillpower by {0}%
One skill on cooldown increases Damage by {1}%
Two skills on cooldown increases Armor by {2}% |
Colonel Bliss's holster |
Hitting a target consecutively with a sidearm increases your damage with all weapons by {0}% for {1} seconds.
This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect. |
Cunning |
After reloading, the next shot with this weapon has a {0}% higher critical hit chance |
DeadEYE |
When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance |
Decisive |
Headshots with the sidearm deal {0}% more damage |
Enduring |
While in the last health segment, health continuously regenerates to fill up the segment |
Ferro's oxygen mask |
User can run and shoot their weapon while burning |
Final Measure |
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every {0} seconds. |
FireCrest |
Your weapon damage is increased by {0}% against burning targets. |
Forceful |
Increase Armor by {0}% while the user's signature skill is active. |
Free Republic |
Each shot with the Liberator grants +{0}% to your next headshot damage with the Centurion. Max is {1}%
Kills with the Centurion grants +{2}% RPM to all weapons for {3} seconds |
FrontLine |
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active |
Heal on Kill |
When you kill an enemy, you are healed by 5% of your max health. |
Hunter’s Faith |
Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet. |
Inventive |
Increase Skill Power by {0}% while at full health |
Lone Star |
When the weapon is holstered, it is instantly reloaded. |
Nimble |
After completing a cover to cover move in combat, you heal {0}% of your max Health over {2} seconds for every {1} meter run. |
NinjaBike messenger bag |
Drop {0} fewer public items and lose {3}% less XP when killed in the Dark Zone |
Nomad's resolve |
Grants a constant small amount of healing, allowing the user to regenerate all segments of the health bar during combat. |
Path of the Nomad |
When receiving fatal damage, you are instead healed to full health. Can occur once every {0} minutes |
Perceptive |
Item find and Credit find bonuses are increased by {0}% |
Predator’s Mark |
Hit {0} shots without switching target to make the target bleed for {1}% of damage already done by those bullets. |
Prosperous |
Headshot kills grant Credits |
Rapid |
Decrease cooldown for healing skills by {0}% |
Reckless |
Increase damage by {0}% and increase incoming damage by {1}% |
Reclaimer |
Support station gains the benefit of the Life Support, Immunizer and Ammo Cache mods at the same time |
Recovered |
Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination |
Refreshed |
All healing is improved by {0}% when in the last health segment |
Rehabilitated |
Heals {0}% every second during Status Effects |
Rejuvenated |
Consuming a medkit increases all resistances by 40% for 10 seconds |
Relentless |
{0}% of the damage dealt by skills is returned as healing |
Resourceful |
All healing applied to you is also applied to your skill objects. |
Robust |
Increase armor while in cover by {0}% |
S.E.E.K.R |
After {0} consecutive shots to the body, the next headshot has +{1}% Headshot Damage bonus |
Savage |
Critical hit chance is increased by {0}% against targets out of cover |
Sentry's Call |
Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by {0}% for a duration of {1} seconds each. A target can receive up to three marks. |
Shortbow championship pads |
The fuse time on grenades is reduced to {0} seconds |
Skulls MC gloves |
Damage increased by {0}% when no set bonuses are active |
Specialized |
Adds {0}% of Firearms and Stamina to Skill Power |
Steadfast |
Health regeneration kicks in twice as fast while in cover |
Striker's Battlegear |
Benefit description et.c. |
Sturdy |
Increase Armor by {0}% when staying more than {1} seconds in the same cover |
Tactician's Authority |
Every bullet your group hit enemies with adds {1}% skill power to you for a max of {2}% bonus. Bonus is consumed on skill use. |
Technical |
Increase Skill Power by {0}% while the signature skill is active |
Tenacious |
Increase damage by {0}% for {1} seconds when using a Medkit |
Uncomplicated |
Damage is increased by {0}%, accuracy and stability mods reduce this bonus |
Valkyria |
Each hit with Hildr increases critical hit damage by {0}% to a max of {1}%. The bonus decreases by {2} every second.
This bonus only applies to Eir. |
Vigorous |
Grants Overheal to all healing skills |