A projectile that sticks to most surfaces when fired, and then explodes when remotely detonated.
Attribute | Value |
---|---|
Is signature skill
Is Skill A Signature Skill. |
false |
Blocks new skills
If true, new skills are blocked from running whilst this skill is running. |
true |
Refresh current instance on clash
If true and AllowMultipleInstances is false, running subsequent instances will cause the original instance to be refreshed. |
false |
Allow multiple instances
If true, an agent can run multiple skills of this type, at the same time. |
false |
Can run on downed agent
If true, this skill can run on a down or bleeding out agent. |
true |
Can run on dead agent
If true, this skill can be run on a dead agent. |
false |
Can run on sprinting agent
If true, this skill can be run on an agent that is sprinting. |
true |
Can run whilst staggered
If true, this skill can be run whilst being staggered. |
true |
Starts pv p combat timer
Should be true if the skill can damage a neutral player. |
false |
Is affected by cooldown modifiers
If true, the cooldown can be modified by other skills, attributes, etc. |
false |
Can run on agent in navigational interaction
If true, this skill can be run on an agent that is in a navigation interaction. |
false |
Can run whilst aiming
If true, this skill can be run whilst aiming. |
true |
Can run whilst rolling
|
true |
Can run whilst aiming grenades
If true, this skill can be run whilst aiming grenades. |
true |
Can run whilst aiming in cover
If true, this skill can be run whilst aiming in cover. |
true |