Adrenaline |
Medical Wing |
Medkit now heals over 10 seconds and will not stop healing when taking damage |
Battle Buddy |
Tech Wing |
Revive a downed agent to reduce incoming damage by {0}% for {1} seconds for both players |
Boomstick |
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Double trigger fires off both barrels in short succession |
Caduceus |
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Each Critical hit heals you and your group for {0}% of your skillpower. Can only heal each player once every {1} seconds. |
Center Mass |
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Shoots heavy slugs instead of buckshot |
Chain Reaction |
Tech Wing |
Damage multiple hostiles with an explosion to apply {0}% more damage from the blast |
Combat Medic |
Medical Wing |
Use a medkit near allies to heal group members and proxies within {0}m by {1}% |
Critical Save |
Medical Wing |
Use a medkit during low health to increase damage resistance by {0}% for {1} seconds |
Death by Proxy |
Tech Wing |
Destroy a hostile's deployed skill to increase skill power by {0}% for {1} seconds |
Demolition Expert |
Security Wing |
Kill a hostile with an explosion to increase explosion damage by {0}% for {1} seconds |
Desperate Times |
Tech Wing |
Reach low health to increase blind fire accuracy by {0}% |
Evasive Action |
Security Wing |
During a cover to cover move incoming damage is reduced by {0}% |
Fear Tactics |
Security Wing |
Applying Shock to any target triggers a {0}% chance per each target in {1}m radius. |
Glutton |
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Killing a target increases your Damage dealt with {0}% until you stop firing. Multiple kills stack this bonus up to {1} times |
History Repeats |
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Each bullet embeds itself in the target and detonates {0} second later for {1}% of your Firearms total |
Lights out |
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Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Can happen once every {0} seconds |
Midas |
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Each bullet you hit with reduces your damage by {0}% and your target's damage by {1}% to a max of {3}%. The effect is reduced by {2}% per second. |
On the Move |
Tech Wing |
Kill a hostile while moving to reduce incoming damage by {0}% for {1} seconds |
One is None |
Security Wing |
Headshot a hostile to have a {0}% chance of not consuming the bullet |
Pakhan |
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Each kill makes the next reload have {0}% extra bullets compared to it's base |
Police Up |
Tech Wing |
Kill a hostile with any skill for a {0}% chance of auto-refilling all ammo types to capacity |
Precision |
Security Wing |
Headshot a hostile to pulse them for {0} seconds |
Quickdraw |
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When drawn weapon damage is increased by {0}% for {1} seconds. After that weapon damage is decreased by {0}% |
Repo Reaper |
Security Wing |
Kill a hostile with the sidearm to receive 30 rounds for your primary weapon |
Shock and Awe |
Medical Wing |
Suppress a hostile to increase movement speed by {0}% for {1} seconds |
Shrapnel |
Security Wing |
Applying Bleed to any target triggers a {0}% chance per each target in {1}m radius. |
Steady Hands |
Security Wing |
Enter any cover to reduce recoil by {0}% for {1} seconds |
Stopping Power |
Security Wing |
Suppress a hostile to increase headshot damage by {0}% for {1} seconds |
Strike Back |
Tech Wing |
Reach low health to reduce active skill cooldowns by {0}% |
Tactical Advance |
Security Wing |
Complete a cover to cover move to increase weapon damage by {0}% per meter covered for {1} seconds |
Tech Support |
Tech Wing |
Kill a hostile while any skill is deployed to extend any active skills duration by {0}% |
Triage |
Tech Wing |
Heal an ally with a skill to reduce skill cooldowns by {0}% |
Wildfire |
Security Wing |
Applying Burn to any target triggers a {0}% chance per each target in {1}m radius. |