Attribute | Value |
---|---|
Buy Currency Name | DZ Funds |
Sell Currency Name | Credits |
In Dark Zone? | true |
In Dark Zone Safe Room? | |
In Dark Zone Checkpoint? | |
In Base of Operations? | |
Is End Game Vendor? | |
Restock Cooldown | 604800 |
Restock Day | Saturday |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
All the drops - All valid Purple current bracket blueprints
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
|
All the drops - All valid Blue current bracket blueprints
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
|
Drop 1 - Bonus Mod
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Generated
Stamina
Gear Mod
Generated
Skill
Gear Mod
Generated
Firearms
Gear Mod
Generated
Electronics
Gear Mod
|
Drop 2 - Skill Mod
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Generated
Skill
Gear Mod
|