Missing Persons: Bernard Gamble, Part 4 Turtle Bay

Attribute Value
Mission Type Side Mission
Zone Turtle Bay
Relevant NPCs
Mission Level
Inside Dark Zone false
Has a Normal Mode true
Normal Mode Gear Score Requirement 0
Normal Mode Gear Score Recommendation 0
Has a Hard Mode true
Hard Mode Gear Score Requirement 0
Hard Mode Gear Score Recommendation 0
Has a Challenge Mode false
Morale Reward None
Completion Cooldown 0

Objectives

0 - (KillAll)

1 - (Interact)

Rewards - Normal Difficulty

X p 0
Credit 5 * MissionLevel + 5 * MissionLevel ^ 2 + 25
Blueprint Military M870 Sidemission (47) Completion Reward Blueprint

Loot Table

Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, and opening containers.

They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.

Drop 1 equipment

  • Chance item drops from group: 100%
Item Type
Drop Weight
(Chance %)
Possible Drops
New LootItem (0)
100 (100%)
Generated Stamina Backpack
Generated Backpack
Generated Firearms Backpack
Generated Electronics Backpack
Generated Stamina Vest
Generated Vest
Generated Firearms Vest
Generated Electronics Vest
Generated Stamina Mask
Generated Mask
Generated Firearms Mask
Generated Electronics Mask
Generated Stamina Gloves
Generated Gloves
Generated Gloves
Generated Gloves
Generated Firearms Gloves
Generated Electronics Gloves
Generated Stamina Kneepads
Generated Kneepads
Generated Firearms Kneepads
Generated Electronics Kneepads
Generated Stamina Holster
Generated Holster
Generated Firearms Holster
Generated Electronics Holster
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