Attribute | Value |
---|---|
Mission Type | Side Mission |
Zone | Chelsea |
Relevant NPCs |
|
Mission Level | |
Inside Dark Zone | false |
Has a Normal Mode | true |
Normal Mode Gear Score Requirement | 0 |
Normal Mode Gear Score Recommendation | 0 |
Has a Hard Mode | true |
Hard Mode Gear Score Requirement | 0 |
Hard Mode Gear Score Recommendation | 0 |
Has a Challenge Mode | false |
Morale Reward | None |
Completion Cooldown | 0 |
Mission Brief
Find and rescue the civilian.
Objectives
0 - Join The JTF'S Raid (Interact)
1 - Kill The Thugs (KillAll)
2 - Destroy The Ammunition Crates By Shooting At Them
3 - Kill The Attack Group Of Thugs (KillAll)
4 - Get To The Thugs Hideout (Reach)
5 - Secure The Area And Dispose The Thugs (KillAll)
6 - Rescue O'Brian (Interact)
Rewards - Normal Difficulty
X p | 0 |
Credit | 5 * MissionLevel + 5 * MissionLevel ^ 2 + 25 |
Blueprint | Gloves Sidemission (3) Completion Reward Blueprint |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, and opening containers.
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Drop 1 equipment
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Generated
Stamina
Backpack
Generated
Backpack
Generated
Firearms
Backpack
Generated
Electronics
Backpack
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
Generated
Stamina
Mask
Generated
Mask
Generated
Firearms
Mask
Generated
Electronics
Mask
Generated
Stamina
Gloves
Generated
Gloves
Generated
Gloves
Generated
Gloves
Generated
Firearms
Gloves
Generated
Electronics
Gloves
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
Generated
Stamina
Holster
Generated
Holster
Generated
Firearms
Holster
Generated
Electronics
Holster
|