Accurate |
Accuracy is increased by {0}%. |
Adept |
Using a skill increases your critical hit chance by {0}% for {1} seconds. |
Ambusher |
Increase your damage by {0}% against targets in cover |
Balanced |
The weapon reaches max accuracy faster when shouldering. |
Brutal |
Headshot damage is increased by {0}% when using this weapon. |
Capable |
Using a skill improves the handling of your weapon for {0} seconds. |
Carefree |
Hipfire damage is increased by {0}% |
Commanding |
Every kill performed while the Signature Skill is active extends its duration by {0}%. |
Competent |
Weapon damage is increased by {0}% for {1} seconds after using a skill. |
Coolheaded |
Performing a headshot reduces all skill cooldowns by {0}%. |
Deadly |
Critical hit damage is increased by {0}%. |
Decisive |
Killing a target will make your next shot with the weapon be an automatic critical hit. |
Destructive |
Armor destruction value is increased by {0}% when using this weapon. |
Determined |
Killing a target reduces skill cooldowns by {0}%. |
Disciplined |
Killing a target will make your next shot with the weapon be an automatic critical hit. |
Distracted |
Your damage is increased by {0}% against targets with status effects |
Dominant |
Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by {0}%. |
Elevated |
Increase your damage by {0}% when elevated more than 1.2 meters above your target |
Expert |
The weapon deals 100% more damage when the target is below 30% health. |
Ferocious |
Damage against Elite and Named enemies is increased by {0}%. |
Fierce |
Critical hit chance is increased by {0}% when using this weapon. |
Focused |
When no skills are on cooldown, your weapon damage is increased by {0}% |
Golden Rhino |
Increase stagger by {0}% |
Harmful |
Each hit has a {0}% chance to apply the Bleed Status Effect to the target. |
Hurried |
Critical hits increase reload speed by {0}% to a minimum of {1} second reload time |
Intense |
The first bullet of a magazine has a {0}% chance to apply the On Fire Status Effect to the target. |
Meticulous |
Killing a target has a {0}% chance to instantly refill the magazine. |
Predatory |
Killing a target regenerates {0}% health over {1} seconds. |
Prepared |
Damage is increased by {1}% when more than {0} meters from the target. |
Proficient |
The first bullet shot when out of combat has a {0}% bonus chance to result in a critical hit. |
Provident |
The last bullet of a magazine deals {0}% more damage. |
Responsive |
Damage is increased by {1}% when closer than {0} meters to the target. |
Restored |
Killing a target with this weapon removes all negative Status Effects |
Self-preserved |
Critical hits with this weapon heal the user for {0}% of damage dealt. |
Showstopper |
Your accuracy with this weapon is increased the fewer shells you have left in the magazine. |
Skilled |
Headshot kills with this weapon increase Signature Skill resources by {0}%. |
Stable |
Stability is improved by {0}%. |
Steady |
Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds. |
Sustained |
Killing a target increases your health by {0}% |
Swift |
Reloading is {0}% faster. |
Talented |
Killing a target with this weapon increases Skill Power by {0}% for {1} seconds. The effect does not stack. Killing a new target refreshes the timer. |
Toxic |
Headshots with this weapon have a {0}% chance to apply the Blind Status Effect. |
Trained |
Critical hits increase Signature Skill resources by {0}%. |
Uncomplicated |
Damage is increased by {0}%, accuracy and stability mods reduce this bonus |
Unforgiving |
|
Vicious |
Critical hit chance is increased by {0}% while having more than two segments of health. |