Attribute | Value |
---|---|
Faction | Rikers |
Introduced w/ Incursions Update | false |
Role | Named |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, and opening containers.
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Hard
Drop 1 - Equipment & mods
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
P
100 (6%) |
|
SG
100 (6%) |
|
MMR
100 (6%) |
|
Knees
300 (20%) |
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
|
Chest
300 (20%) |
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
|
Muzzle
300 (20%) |
|
Bonus
300 (20%) |
Generated
Stamina
Gear Mod
Generated
Skill
Gear Mod
Generated
Firearms
Gear Mod
Generated
Electronics
Gear Mod
|
Drop 2 - Phoenix Credit
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |