Description
Attribute | Value |
---|---|
Weapon Group | Assault rifle |
Item Quality | Standard |
Item Level | 3+ |
Gear Score | |
Weapon Mod Sockets | Large caliber muzzle socket, Long optics rail socket, Long underbarrel rail socket, Magazine socket |
Base Weapon Damage | 130 |
Optimal Range | 26 meters |
Long Range | 105 meters |
Maximum Range | 105 meters |
Clip / Mag Size | 30 |
Fire Rate (RPM) | 750 |
Reload Time (ms) | 2300 ms |
Spread Factor Range | 1.85 - 3 |
Level Requirement | 1 |
Crafting Blueprints | NONE |
Rolled Attributes
Attribute | MinValue |
---|---|
WeaponDamageAssaultRifleBaseModBonus | |
NPCArmorDamageModifierDefaultBonus |
Rolled Weapon Talents
The following table lists all of the possible talents that can randomly roll on this weapon. For Primary & Secondary weapons, Specialized quality will receive one talent, Superior will receive two talents and High-End will receive three of the following talents.
Talent | Min - Max Quality |
---|---|
Talent | Min - Max Quality |
Ferocious
Damage against Elite and Named enemies is increased by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Destructive
Armor destruction value is increased by {0}% when using this weapon. |
Specialized (Blue)
- High-End (Orange) |
Responsive
Damage is increased by {1}% when closer than {0} meters to the target. |
Specialized (Blue)
- High-End (Orange) |
Deadly
Critical hit damage is increased by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Fierce
Critical hit chance is increased by {0}% when using this weapon. |
Specialized (Blue)
- High-End (Orange) |
Self-preserved
Critical hits with this weapon heal the user for {0}% of damage dealt. |
Specialized (Blue)
- High-End (Orange) |
Unforgiving
|
Specialized (Blue)
- High-End (Orange) |
Prepared
Damage is increased by {1}% when more than {0} meters from the target. |
Specialized (Blue)
- High-End (Orange) |
Swift
Reloading is {0}% faster. |
Specialized (Blue)
- High-End (Orange) |
Intense
The first bullet of a magazine has a {0}% chance to apply the On Fire Status Effect to the target. |
Specialized (Blue)
- High-End (Orange) |
Vicious
Critical hit chance is increased by {0}% while having more than two segments of health. |
Specialized (Blue)
- High-End (Orange) |
Brutal
Headshot damage is increased by {0}% when using this weapon. |
Specialized (Blue)
- High-End (Orange) |
Skilled
Headshot kills with this weapon increase Signature Skill resources by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Talented
Killing a target with this weapon increases Skill Power by {0}% for {1} seconds. The effect does not stack. Killing a new target refreshes the timer. |
Specialized (Blue)
- High-End (Orange) |
Meticulous
Killing a target has a {0}% chance to instantly refill the magazine. |
Specialized (Blue)
- High-End (Orange) |
Determined
Killing a target reduces skill cooldowns by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Predatory
Killing a target regenerates {0}% health over {1} seconds. |
Specialized (Blue)
- High-End (Orange) |
Sustained
Killing a target increases your health by {0}% |
Specialized (Blue)
- High-End (Orange) |
Focused
When no skills are on cooldown, your weapon damage is increased by {0}% |
Specialized (Blue)
- High-End (Orange) |
Dominant
Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Commanding
Every kill performed while the Signature Skill is active extends its duration by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Adept
Using a skill increases your critical hit chance by {0}% for {1} seconds. |
Specialized (Blue)
- High-End (Orange) |
Capable
Using a skill improves the handling of your weapon for {0} seconds. |
Specialized (Blue)
- High-End (Orange) |
Competent
Weapon damage is increased by {0}% for {1} seconds after using a skill. |
Specialized (Blue)
- High-End (Orange) |
Stable
Stability is improved by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Accurate
Accuracy is increased by {0}%. |
Specialized (Blue)
- High-End (Orange) |
Possible Gear Scores
Level | Standard |
---|---|
30 | 38 |
31 | 43 |
32 | 48 |
33 | 54 |
34 | 60 |