Clear Sky did not release at v1.2 with challenge mode as Massive was concerned about possible exploits, so they opted to delay enabling challenge mode until it was fully tested.
Attribute | Value |
---|---|
Mission Type | Strike |
Zone | |
Relevant NPCs |
|
Mission Level | |
Inside Dark Zone | false |
Has a Normal Mode | false |
Has a Hard Mode | false |
Has a Challenge Mode | true |
Challenge Mode Gear Score Requirement | 0 |
Challenge Mode Gear Score Recommendation | 200 |
Challenge Mode NPC Level | 34 |
Has a Heroic Mode | true |
Heroic Mode Gear Score Requirement | 0 |
Heroic Mode Gear Score Recommendation | 220 |
Heroic Mode NPC Level | 35 |
Has a Legendary Mode | false |
Named NPCs / Bosses | |
Morale Reward | None |
Completion Cooldown | 0 |
Objectives
0 - (Reach)
1 - (RetrieveQuestItem)
2 - (PlaceItem)
3 - (KillAll)
4 - (Reach)
5 - (KillAll)
6 - (Destroy)
7 - (Carry)
8 - (Interact)
9 - (Interact)
10 - (KillSpecific)
11 - (KillAll)
Rewards - Challenge Difficulty
- Reset Interval: None
Credit | 65000 65000 115000 185000 700 * WorldLevel + 220 * WorldLevel ^ 2 + 5 |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Loot Table Name: loot_table_rewards_bg_columbus_circle_challenge
Vanity
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
jacket
100 (100%) |
Gear set chest
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Gear set thighs
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
|
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Loot Table Name: loot_table_contaminated_container_basic
Basic sealed cache
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Rewards - Heroic Difficulty
- Reset Interval: None
Credit | 405000 405000 405000 405000 700 * WorldLevel + 330 * WorldLevel ^ 2 + -280 |
Sealed Cache
Weekly reset on Saturday |
Orange Exotic Cache |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Loot Table Name: loot_table_rewards_bg_columbus_circle_heroic
Vanity
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
shoes
100 (25%) |
|
scarf
100 (25%) |
|
hat
100 (25%) |
|
shirt
100 (25%) |
Orange weapon
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
SMG
100 (20%) |
|
Shotgun
100 (20%) |
|
Marksman Rifle
100 (20%) |
|
Assault Rifle
100 (20%) |
|
LMG
100 (20%) |
Common pool i i
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
SMG
180 (7%) |
|
Shotgun
180 (7%) |
|
Marksman Rifle
180 (7%) |
|
Assault Rifle
180 (7%) |
|
LMG
180 (7%) |
|
Back
100 (4%) |
Generated
Stamina
Backpack
Generated
Backpack
Generated
Firearms
Backpack
Generated
Electronics
Backpack
|
Chest
100 (4%) |
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
|
Thighs
100 (4%) |
Generated
Stamina
Holster
Generated
Holster
Generated
Firearms
Holster
Generated
Electronics
Holster
|
Knees
100 (4%) |
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
|
Hands
100 (4%) |
Generated
Stamina
Gloves
Generated
Gloves
Generated
Gloves
Generated
Gloves
Generated
Firearms
Gloves
Generated
Electronics
Gloves
|
Face
100 (4%) |
Generated
Stamina
Mask
Generated
Mask
Generated
Firearms
Mask
Generated
Electronics
Mask
|
Gear Set
1000 (40%) |
|
Gear set chest
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
Gear set thighs
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
|