Description
Attribute | Value |
---|---|
Mission Type | Perimeter Event |
Zone | |
Relevant NPCs |
|
Mission Level | |
Inside Dark Zone | false |
Has a Normal Mode | true |
Normal Mode Gear Score Requirement | 0 |
Normal Mode Gear Score Recommendation | 0 |
Has a Hard Mode | true |
Hard Mode Gear Score Requirement | 0 |
Hard Mode Gear Score Recommendation | 0 |
Has a Challenge Mode | true |
Challenge Mode Gear Score Requirement | 0 |
Challenge Mode Gear Score Recommendation | 180 |
Challenge Mode NPC Level | 0 |
Has a Heroic Mode | true |
Heroic Mode Gear Score Requirement | 0 |
Heroic Mode Gear Score Recommendation | 200 |
Heroic Mode NPC Level | 0 |
Morale Reward | None |
Completion Cooldown | 0 |
Objectives
0 - (Attack)
1 - (Defend)
Rewards - Normal Difficulty
- Reset Interval: None
Security supplies | 500 |
X p | 0 |
Credit | 10 * MissionLevel + 10 * MissionLevel ^ 2 + 50 2500 |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Drop 1
- Chance item drops from group: 100%
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
New LootItem (0)
100 (100%) |
|
Rewards - Hard Difficulty
- Reset Interval: None
X p | 0 |
Credit | 15 * MissionLevel + 15 * MissionLevel ^ 2 + 75 15 * PlayerLevel + 15 * PlayerLevel ^ 2 + 75 |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Drop 1
- Chance item drops from group: 100%
- 100% chance for item level 30 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
Pistol
90 (5%) |
|
SMG
180 (11%) |
|
Shotgun
180 (11%) |
|
Marksman Rifle
180 (11%) |
|
Assault Rifle
180 (11%) |
|
LMG
180 (11%) |
|
Back
100 (6%) |
Generated
Stamina
Backpack
Generated
Backpack
Generated
Firearms
Backpack
Generated
Electronics
Backpack
|
Chest
100 (6%) |
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
|
Thighs
100 (6%) |
Generated
Stamina
Holster
Generated
Holster
Generated
Firearms
Holster
Generated
Electronics
Holster
|
Knees
100 (6%) |
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
|
Hands
100 (6%) |
Generated
Stamina
Gloves
Generated
Gloves
Generated
Gloves
Generated
Gloves
Generated
Firearms
Gloves
Generated
Electronics
Gloves
|
Face
100 (6%) |
Generated
Stamina
Mask
Generated
Mask
Generated
Firearms
Mask
Generated
Electronics
Mask
|
Rewards - Challenge Difficulty
- Reset Interval: None
Security supplies | 500 |
X p | 0 |
Credit | 17500 17500 31200 49900 20 * WorldLevel + 135 * WorldLevel ^ 2 + -81740 |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Drop 1 common pool
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
SMG
95 (7%) |
|
Shotgun
95 (7%) |
|
Marksman Rifle
95 (7%) |
|
Assault Rifle
95 (7%) |
|
LMG
95 (7%) |
|
Back
100 (7%) |
Generated
Stamina
Backpack
Generated
Backpack
Generated
Firearms
Backpack
Generated
Electronics
Backpack
|
Chest
100 (7%) |
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
|
Thighs
100 (7%) |
Generated
Stamina
Holster
Generated
Holster
Generated
Firearms
Holster
Generated
Electronics
Holster
|
Knees
100 (7%) |
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
|
Hands
100 (7%) |
Generated
Stamina
Gloves
Generated
Gloves
Generated
Gloves
Generated
Gloves
Generated
Firearms
Gloves
Generated
Electronics
Gloves
|
Face
100 (7%) |
Generated
Stamina
Mask
Generated
Mask
Generated
Firearms
Mask
Generated
Electronics
Mask
|
Gear Set
280 (20%) |
|
Drop 2 weapon
- Chance item drops from group: 100%
- 100% chance for item level 34 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
Pistol
50 (9%) |
|
SMG
100 (18%) |
|
Shotgun
100 (18%) |
|
Marksman Rifle
100 (18%) |
|
Assault Rifle
100 (18%) |
|
LMG
100 (18%) |
Rewards - Heroic Difficulty
- Reset Interval: None
Currency | 25000 |
Loot Table
Loot tables in The Division are configuration files that determine the possible loot that can be received when completing missions / assignments, killing enemies, opening containers and vendor inventory (resets based on restock interval).
They are broken up into groups with each group having a chance (default is 100%) that an item will be rewarded within that group. Within groups can be sets of items with a Drop Weight, which is determines the likelihood that the item set will be selected as the reward for the group. To determine the actual drop percentage, you take the drop weight for an item set and divide it by the total drop weight for all item sets in the group.
Drop 1
- Chance item drops from group: 100%
- 100% chance for item level 32 (Agent @ Level 30)
Item Type Drop Weight (Chance %) |
Possible Drops |
---|---|
Pistol
90 (5%) |
|
SMG
180 (11%) |
|
Shotgun
180 (11%) |
|
Marksman Rifle
180 (11%) |
|
Assault Rifle
180 (11%) |
|
LMG
180 (11%) |
|
Back
100 (6%) |
Generated
Stamina
Backpack
Generated
Backpack
Generated
Firearms
Backpack
Generated
Electronics
Backpack
|
Chest
100 (6%) |
Generated
Stamina
Vest
Generated
Vest
Generated
Firearms
Vest
Generated
Electronics
Vest
|
Thighs
100 (6%) |
Generated
Stamina
Holster
Generated
Holster
Generated
Firearms
Holster
Generated
Electronics
Holster
|
Knees
100 (6%) |
Generated
Stamina
Kneepads
Generated
Kneepads
Generated
Firearms
Kneepads
Generated
Electronics
Kneepads
|
Hands
100 (6%) |
Generated
Stamina
Gloves
Generated
Gloves
Generated
Gloves
Generated
Gloves
Generated
Firearms
Gloves
Generated
Electronics
Gloves
|
Face
100 (6%) |
Generated
Stamina
Mask
Generated
Mask
Generated
Firearms
Mask
Generated
Electronics
Mask
|